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Bio
Warner has over 20 years of experience as an illustrator. Some of his clients include Hasbro, Mattel, Fisher Price, Disney, Nickelodeon, Hallmark and others. Working with both 3D and 2D tools, Warner has a strong emphasis on character design and development. From pencil concepts to fully realized 3D models (and every step in between), Warner enjoys the process of image building. Warner pulls from his strong background in traditional media (drawing, painting etc) when illustrating with his 3D tool set. "I love choosing the 'right' tool for the 'right' job. Sometimes it's 2D, sometimes it's 3D, but more often for me it's a mixture of both. Knowing your output is a key ingredient in the process," says Warner.
Warner is also an instructor offering on-site training, video tutorials and live webinar instruction sessions. For more information about Warner's instruction please inquire with Source3D.net or WarnerMcGee.com.
Warner lives in the quaint city of Savannah, GA and enjoys working from his home-based studio. "Living on the coast is awesome for my family and me. Whether it's the beach, the pool or boating in the rivers with friends, we enjoy the water," says Warner.
Partial Client List:
Hasbro, Mattel, Fisher Price, Disney, Nickelodeon, Hallmark, Sesame Workshop, Crayola, Coke
Partial Property List:
Cars 2, Tangled, Toy Story, Hot Wheels, Mr. Potato Head, Disney Princess, Sesame Street characters, Mickey Mouse Club House, WWE, Sponge Bob, Dora (and other Nickelodeon properties)
Source3D.net Trainers
Click on each artist's training list to get more detailled information regarding training
Warner McGee
Bio
Chris is a 3d hobbyist and excellent modo modeler and texturer. He has quite the talent to make a model look real. He has used modo for quite some time. His texturing is some of the best that the modo community has to offer.
Bio
Dwayne Ferguson, who also goes by the name Hunter Wolf (long story, involves crime fighting...) has been in the graphic design and publishing industries since like forever. He's got amazing eyebrows. He's created artwork for: Walt Disney, Sony Music, Warner Bros., Johnson & Johnson, Horn & Hardart, PSE&G, Tony Roma's, MacMillian Publishing and some other folks. He's created artwork for these franchises: Mutant League, Mighty Morphin' Power Rangers, Ghostbusters, Transformers, California Raisins.
His own properties include the comic book series Hamster Vice, the children's book mystery series Kid Caramel: Private Investigator and the world's toughest covert operative Black Zero: Mercenary Ant. Unknown to many, he is a professionally trained voice actor and has done commercials, the voice of Black Zero and there's more about this later in this excruciatingly exciting bio.
He likes coffee, hates sleep, laughs at the notion of naps (though not so much anymore. Hey those mid 40's are serious). Hunter thinks the whole world is insane so he plays along. He doesn't believe in water boarding or surf boarding because, last time he checked, the idea of being eaten by a shark is still not very popular.
Hunter is the CEO of DIEHARD Studio and produces awesomeness for clients and the world. When Hunter isn't fighting crime (and in the world we live in, that comes to roughly 42 seconds per day) he is creating entertaining and highly informative video tutorials for Virtual Training Company. He has taught classes on Photoshop, After Effects, Lightwave, Painter and more. He even produces a podcast on iTunes called VectorCrush!
In addition to this stuff the man has written books on technology including tomes on Mac OS X, Flash, Dreamweaver, FrontPage (oh, the FrontPage...that was painful...he's still in therapy over that one) and others.
Current projects include an upcoming new book on software called 3D Coat, a book displaying his production artwork as art director of the animated television series Mutant League and an animated short film, re-imagining Edgar Allan Poe's The Tell-Tale Heart. Hunter teams up with television actress Janet Hubert of The Fresh Prince of Bel Air to perform voices for the creepy tale. Be ready for the world's coolest short animated film this fall.
He is married, lives in New Jersey, loves to read, play video games and on occasion, stare eye to eye with the Godzilla on his desk. Godzilla typically wins these stare-downs since he's a plastic figure and therefore cannot blink.
Webpage: www.diehardstudio.com
Chris Shepherd
Dwayne Ferguson
Bio
Ellery Connell is a seasoned professional with well over a decade of experience in interactive media, film, television, web, print, and game design. His personal clients cover the United States, the United Kingdom, and Europe. Some of his notable credits include work for CBS Studios, Simon & Schuster, The Official Star Trek Magazine, The Utah Jazz, Caesar’s Palace, The Bellagio, and CGChannel.com. Ellery has created numerous professional training series and taught seminars (both live and web-based) covering a wide variety of subjects related to motion graphics, visual effects, 3D modeling, animation, and postproduction.
Ellery spent six years as a bilingual (English/Spanish) graphic designer for Dex Media, an R.H. Donnelly Company. During his time at Dex, Ellery fulfilled his regular duties and added his expertise to the company by creating training materials, writing Photoshop scripts to enhance and speed artist workflow, and completing various special projects that utilized his unique skill set.
Ellery has a passion for teaching. He has often sought opportunities to work in instructional design. Since 2009, he has been employed as a full-time assistant professor of multimedia at the University of Wisconsin - Stout. During his tenure at Stout, he has helped to develop, update, and enhance courses in 3D modeling and animation, motion graphics, digital narrative, and game design. Ellery has spent years improving his skills in all aspects of his field. He holds an M.F.A. from the Academy of Art University with an emphasis in Animation and Visual Effects.
Webpage: www.sm-graphics.com
Ellery Connell
Training List
-Kitchen Series, Part 02 - Lighting and Texturing
Bio
"My background is in visual media and I started out doing a Fine Art course at Kingston, but met a well known photographer and picked his brains and within two years I was the head printer at a very well known London society photographer. I’ve done almost every type of photography in my time including celebrities and film premiers (not at all my scene…) and eventually I ended up working as a darkroom printer, producing giant enlargements, colour and black and white, for probably the top exhibition printers at the time, Photobition.
We used to photograph exhibition stands using 5x4 technical cameras and huge flash bulbs. Eventually I moved away from London to the Midlands and was involved with a very progressive company called Stoneleigh (who were renowned for their quality) where I helped set up the exhibition section. We were at one time the most advanced and well equipped lab in Europe and inevitably we moved into digital in the early nineties.
These were very exciting times- the dawn of multi-media, Macintosh etc. I purchased a Mac for home use coupled with Macromedia Director and Ray Dream. Moved onto Strata Studio where you’d take an hour to render a raytraced 640 x 480 pixels. From there I moved to Electric Image, 2.7 I think, coupled with formZ. Things started to move when my girl fiend gave me a graphics magazine that had a review inside of Cinema 1.5XL which I quickly purchased. C4d made many things possible- you could render a 100Mb file which in exhibition terms was useful. I used c4d up to version 8.5 and dabbled about with Electric Image. I’d dumped formZ as a modelling tool in favour of Rhino to use with c4d and during this period I migrated from Mac to PC, finding no difference in using the various apps. C4d in its heyday was a breath of fresh air relative to everything around it- it was incredibly stable, versatile and you could manage large scenes- the render quality was sufficient but not the best. Modo was beginning to attract attention as a leading edge SDS modeller and eventually I bought in to 301. I’ll confess I wasn’t too impressed with it at first (couldn’t get symmetry to work) and requested my money back…however things settled down!
Apart from the few bits of 3D I do for my own amusement most of my work has been allied to the requirements of display work and general graphics and although the money is good you wouldn’t probably want to put it on your site. I’m basically mostly retired from the graphics industry and now do what I like, which is nice. My background in photography and colour printing has been an enormous aid in my 3D work- certainly I learnt more about composition and colour when I picked a camera up then I ever did at art school. So the camera is a great teacher when you are pondering about lighting a scene and what colour things should be. I certainly don’t claim to have learnt everything I ought to have, far from it- in this game there’s still very many things to learn."
Webpage: www.martinkay-3d.com
Martin Kay
Training List
Bio
Mike James is a lifetime musician, who began with computers and graphics back in the late 1970's. (24 hours to render one low-res 4-color frame) Mike works today as a freelance 3D modeler and illustrator, with a focus on aviation and aerospace. Since 2008, he has used Luxology's "modo" exclusively for 3D modeling and rendering. Mike has several modo-specific tutorials on DVD and for direct download with more on the way.
Webpage: www.mikejamesmedia.com
Mike James
Bio
Andeciuala Araujo Nobre is a 3D artist, that works most with Archiviz. Teatchs with video-tutorials since 2007, and has created the first Vray for Sketchup curse in video. Started using MODO in January 14. 2009 and started to develope and sketchup+MODO workflow. Studied in UNB (Brazil) Art Education Degree, founded the Nobrecursos.com.br portal that provides courses in video lessons.
Chris Shepherd